Quick Overview
1. When you first open the interface to start creating mattes the plugin will look like it does on the left. Some buttons will be greyed out because they aren’t usable yet. You need to first add a matte to some objects by selecting them and hitting “Add To Matte” in Alpha Matte mode or ID Matte mode and they will become active like in other screenshots below.
2. Once you have added some mattes you can do a viewport render(CMD/CTRL + R) and you should see your matte render in the view. Don’t worry, your original render settings are still there, if you want to go back to them just hit Disable Matte View at any time.
3. If you’d like to save your matte to come back to it later you can hit the “Save Mattes” button and it will be saved in the list below where you can load it back at any time.
4. If you would like to render all of your saved mattes quickly you can select any saved mattes you want and hit “Add Saved Matte To Takes” which will create a Cinema 4D take for each matte and will allow you to batch render the mattes by enabling them all in the take window and then selecting Render>Render All Marked Takes. Make sure to double-check your output file naming! By default, the plugin copies your original file output path and name but adds the name of the saved matte to the end.
5. If you want to completely remove all traces of Quick Matte Pro just hit the Reset All button at the bottom at any time!
Reach out for further questions: alphapixel3d@gmail.com
Quick Matte Pro is compatible with most 3rd party renderers due to the fact that we utilize the standard render for the matte renders. This also means that things like material transparency will not be supported. Quick Matte Pro also cannot matte instanced objects by default but is quickly solved by dropping the instance object inside of a Connect object.
Matte Mode
At the top of the plugin you will have 2 options for matting, Alpha Matte and ID Matte.
Alpha Matte mode: Makes a black and white image used for matting in compositing software.
ID Matte mode: Makes colored mattes for you to matte many different objects in one render.
Select Children (Checkbox): Will include any children of selected items when matting
Auto Index: Specific to the ID Matte mode it will increase the ID number and color after every “Add to Matte” click which will give the next object a different color. If you have selected multiple objects it will give each objects a unique ID and Color.
Alpha Mode
ID Mode