Why another noise modifier?

I love the standard noise (turbulence) in X-Particles, but it gets very chaotic very quickly. I wanted some randomness with a little more predictability — which is where this preset came from.

It uses noise with a defined range, so your particles will only stray as far as you want them to in any or all dimensions. The reason this works well is because it’s not a force constantly pushing particles into oblivion — instead, it takes each particle’s original position and simply says: move at most X amount away from it.


Is there a downside to this method?

Since the preset reads the position of all particles on all frames and sends data back, it can become slow with a very large number of particles.

If that happens:

  • Test it with a smaller particle count

  • Enable it only right before render


What does it look like?

(Uses the preview image already attached to the post.)


Compatibility

  • Tested on X-Particles 2.5 and 3.0

⬇️ Download XP Noise Modifier:
https://alphapixel.net/freebies/


Other C4D Products

MoSelector

A whole new way to use your MoGraph objects
https://alphapixel.net/moselector

Quick Matte Pro

All your matting needs in one easy plugin
http://www.eyedesyn.com/store/quick-matte-pro/

Image2Plane

Import thousands of images into your scene in a single click
http://www.thepixellab.net/introducing-image2plane-c4d-plugin