Why another noise modifier?
I love the standard noise (turbulence) in X-Particles, but it gets very chaotic very quickly. I wanted some randomness with a little more predictability — which is where this preset came from.
It uses noise with a defined range, so your particles will only stray as far as you want them to in any or all dimensions. The reason this works well is because it’s not a force constantly pushing particles into oblivion — instead, it takes each particle’s original position and simply says: move at most X amount away from it.
Is there a downside to this method?
Since the preset reads the position of all particles on all frames and sends data back, it can become slow with a very large number of particles.
If that happens:
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Test it with a smaller particle count
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Enable it only right before render
What does it look like?
(Uses the preview image already attached to the post.)
Compatibility
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Tested on X-Particles 2.5 and 3.0
⬇️ Download XP Noise Modifier:
https://alphapixel.net/freebies/
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Image2Plane
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