Different Ways to Lock Objects in Cinema 4D
Hate when your objects move when you don’t want them to? Here I’ll teach you 5 different ways to keep your objects put.
Hate when your objects move when you don’t want them to? Here I’ll teach you 5 different ways to keep your objects put.
Tetris! Need I say more? We’ll take a look at creating everything from constructing the bricks to creating a random brick dropping animation natively inside of Cinema 4D quickly. Then we’ll fine tune the animation with some tools included in the scene file.
Here is a quick tip on how to ease your PLA(Point Level Animation) keyframes in Cinema 4D in the Timeline. By default, PLA keyframes are linear and can’t be changed without the help of adding in a Time track in your timeline.
This is an update to a previous tip on how to mask objects in Cinema 4D. The update includes the tip of inverted masking which will keep only what is visible on the opposite side of the mask. This can be used to create some unique effects as well.
Want more control over your depth mattes in composting? In this tutorial we look at how we can use simple shaders in Cinema 4D to move a depth matte around our scene in any way we want using any shader. It’s a fairly simple setup but just be sure to either save your scene as…
Why another noise modifier? I love the standard noise(turbulence) in X-Particles but its get very chaotic very quickly and I wanted some randomness
Here’s a quick tip on reversing a cached dynamic simulations. It’s pretty simple to do but it’s sort of hidden away in different menus. The downside of this method is that it will reverse ALL of the dynamics cached. You won’t have control over which dynamics its applies to. Step 1 Create Dynamic Simulation and…
Just a simple little setup that lets you interactively activate pinball flippers whenever you hit a button in your user data(or viewport). One thing I forgot to add in the video is that if you want to slow down the flipper you could add a math node right before the trigonometric node and set it…
Here’s a quick tip to output multiple shapes with Thinking Particles. This may sound like an easy task but it’s actually kind of tricky. There are a number of ways to do this, for example it can easily be done by cloning objects on the particles, but then you dont get the Thinking Particles…
Here’s a little quick tip on how to render just the Ambient Occlusion for certain objects without using Multipass rendering. 1. Create new material and turn off all channels but Alpha 2. Load in the AO preset under Effects 3. Invert the gradient 4. Apply material to whatever object(s) you want just the AO of…