Hide and seek
Hide and Seek is a powerful workflow and scene management plugin for Cinema 4D that helps you quickly create, manage, and reuse complex object and tag selections. Designed for large and detailed scenes, Hide and Seek keeps you organized and efficient when working with hundreds or thousands of objects in Cinema 4D.
By allowing you to search, filter, hide, reveal, and cycle through selections instantly, Hide and Seek removes the frustration of manual scene navigation and helps you stay focused on creative work.
Hide and Seek Core Features
- Create complex object/tag selections easily based on an object’s type or name
- Modify selections globally or step through them one by one
- Search scene-wide or within specific hierarchies
- Quickly hide, reveal, or solo your selections
- Save selections and return to them anytime
Works with third-party plugins/renderers such as:
• Corona
• Redshift
• Octane
• Vray
• Xparticles
Currently only available in English
Create Complex Selections in Seconds
Hide and Seek makes building advanced selections fast and intuitive. You can create selections based on object type, object name, or hierarchy position, making it easy to isolate exactly what you need in even the most complex scenes.
For example, you can instantly select all splines, only helix splines, or only editable splines, all with simple text-based searches.
Full Tag Search Support
Hide and Seek also works with tags. By including the word “Tag” in your search, you can locate and select specific tags across your entire scene.
This makes it easy to find missing texture tags, compositing tags, render tags, or any other tag type, and quickly modify or delete them as needed.
Cycle Through Selections for Fine Control
Once a selection is created, Hide and Seek lets you cycle through objects one at a time using built-in navigation controls. You can adjust parameters globally in the Attribute Manager or fine-tune individual objects without losing your selection.
Save and Reuse Selections
Hide and Seek allows you to save selections so you can return to them at any time. Saved selections can be recalled instantly, helping you maintain consistency throughout your project.
Selections can also be stored using Cinema 4D’s native Selection Objects, giving you multiple ways to manage and reuse your work.
LESS TIME SEARCHING = MORE TIME CREATING!
Change Log
01-11-26
- Support for Cinema 4D 2026
09-30-23
- Support for C4D 2024+
09-27-20
• Support for R23
11-11-19
• Added search support for third-party renderers (Corona, Redshift, Octane, Vray)
• Fixed saving/loading for R21 (Shift + Load adds to current selection instead of replacing)
11-08-19
• Updated search for C4D R21 objects (Field Force, Volume Tag, etc.)