On-Off Switch
On-Off Switch Tag is a Cinema 4D tag plugin that toggles an object’s viewport and render visibility at chosen frame switches with no keyframes. It can also drive linked objects, with per-object invert controls for opposite visibility behavior. Switch timing can be edited manually, set from the current playhead frame, locked forward, or stretched proportionally. The tag includes clear ON/OFF controls, state-based tag icons, and a compact single-tab interface.
On-Off Switch Core Features
- Add frame-based ON/OFF visibility switches to any C4D object
- Control viewport visibility, render visibility, both, or neither
- Add and remove switch points with simple + and - buttons
- Set any switch to the current playhead frame with one click
- Link extra objects to follow the same visibility timing
- Invert linked objects for opposite ON/OFF behavior
- Lock forward timing to shift a switch and everything after it
- Stretch timing between the first and last switch while preserving spacing
- Quick visibility override to bypass switch visibility
KEYFRAMELESS VISIBILITY
Use the tag solo on one object, or add Linked Objects to control multiple objects from the same ON/OFF timing. Linked objects follow the visibility state of the main tagged object automatically. Turn on `Invert` for any linked object to make it do the opposite. This makes it easy to swap between objects, alternate visibility, or coordinate several scene elements from one tag.
ADD OR SUBTRACT SWITCHES
Easily add or subtract switches to only show what you need leaving your UI clean and easy to read. Each switch acts like a toggle point on the timeline, turning the controlled object on or off when the playhead reaches that frame. This makes it easy to build simple blinking patterns or more complex visibility timing without setting up Xpresso nodes manually.
Flexible Timing Adjustments
The switch frames are easy to tweak directly in the tag, so you can adjust timing without digging through keyframes or Xpresso nodes. Set buttons let you snap any switch to the current playhead frame, which makes timing changes fast while you work in the timeline.
For broader timing edits, Lock Forward Timing lets you move one switch and have every following switch shift by the same amount, while earlier switches stay untouched. Stretch lets you adjust the first and last switch while the middle switches keep their relative spacing, making it simple to compress or expand an entire visibility sequence.